Splinter Cell Conviction Review

 

The sixth Splinter Cell game, Conviction, is also the one that presents us with what we never wanted to see in the series, Rambo style shootouts that Sam Fisher can perform. I loved the first Splinter Cell games because you could use the shadows and avoid large confrontations with several soldiers which could get you killed instantly. Although Splinter Cell Conviction is still a stealth game in essence, the fact that you can just jump into the action like in a Serious Sam game is not realistic and I don’t like it one bit. I am glad though that I could play the game as an old fashioned stealth game and avoid the guards, finishing most of the missions without too many kills.

The main problem with this game is the presentation. Ubisoft used an older technology for Splinter Cell Conviction and that shows. The used a modified and updated version of the Unreal 2 engine, and even if they tweaked it and optimized it as much as they could, you can still tell that it is not as good as modern games, using modern graphics engines. I am not the adept of graphics over game play and story line, but I thought this issue was worth mentioning for some of you guys.

If you overlook the graphics problem, which I did, you end up with a decent game. Splinter Cell Conviction is not going to be the game of the year, but you can surely appreciate the fact that there are two separate campaigns, one for single player and a different one for co-op. The second one involves a lot of great tactics and co-operative moves with one of your friends, and that adds a lot of value to the package.

The story of the game takes you through many different environments and it shows us how Sam Fisher evolved since the first games of the series. If you are a fan, the game is great, if you never played the other Splinter Cell games, you can start playing now.

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